Program Description
Learning is a multidimensional process and construct, and various knowledge presentations are recommended to foster innovative learning paradigms. Game-based learning and gamification is a learning approach known to help motivate, engage, promote content mastery through fun drill and practice sessions, and encourage learners to use higher order thinking and social skills. This transformative learning approach may include a complex level of interactivity, and create opportunities for users to apply knowledge and make choices that have direct consequences in immersive learning environments.
This course delves into the ways in which game-based learning can be leveraged to invigorate and increase learner engagement by understanding how to optimise elements of challenges, fantasy, and curiosity. Methods on how to design and develop a learner-centered, meaningful learning experience will be tackled along with best practices that help stimulate problem solving, critical thinking, data analysis, and collaboration. This course further focuses on understanding gaming culture and game design, and identifying the characteristics of game-based learning and how to align it to different types of learners. It aims to equip the learners with the necessary strategies and knowledge on how to maximise gamification and game-based learning to deliver available contents in a learner-centered learning environment suitable for a diverse set of learners or users.
Who Is This Program For?
The course is suitable for
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Educators: Individuals involved in leadership, coaching and mentoring, learning facilitation, performance and competency assessment, coaching technology integration, or those involved in consultancy and advisory services
relating to business excellence
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Learning Management: Individuals involved in the management or support of learning in the areas of coaching, consultancy, mentoring, training, and the implementation of learning and development in order to drive business
improvement
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Anyone involved in Training and Education who needs to transition their facilitation skills effectively to a virtual learning environment